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(Members: 1, Guests: 77) on 06 Jun : 18:15

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Posts: 22
Today: 1
(4.55 %)
  aLANbb on 09 Sep : 17:38
sure :)
Posts: 88
Today: 1
(1.14 %)
  kafds on 09 Sep : 15:43
Keep us updated.
Posts: 22
Today: 1
(4.55 %)
  aLANbb on 08 Sep : 19:29
there is one new and awesome jump!
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  jusuuh on 08 Sep : 16:45
hopely these "awesome" jumps are new,
creative and enjoyable, cause many
doesnt think even old jumps with hard
weapons are worth to edit. but good luck
finding moviemaker :)
Posts: 88
Today: 1
(1.14 %)
  kafds on 07 Sep : 13:10
Exactly. You could pretty much close up
the forums and add instructions for
finding a moviemaker some other way. I
recommend you simply PM some moviemakers
with some wishes/few good demos and
stuff.

   
 
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Removing lag from campaths
Hi. This time only a short but really useful "tutorial" about a command what helps when you have noticed the microlag on campaths. It's really annyoing when you try to make athmosphere with slow 2-point campath and it laggs all the way.
Here little example what lag can do. You can see that lag goes like in little reverses and in one point 3d text (what is in the map) disappears for a moment cause of lag.

http://www.youtube.com/watch?v=RlUexW6deVM

Fix:

cl_fixtimerate

After various Counter-Strike updates campaths started to lag. The lag of the campath isn't big, it's annyoing microlag what you can notice on some of campaths you record. You can fix it by setting the value of cl_fixtimerate to "0". Default value is "7.5" and you can set it back to it when you record ineye-scene.

That's it for now, more than enough from a little problem and a smaller solution.

I'll maybe gonna continue with new tutorial soon!


Julius "jusuuh" Kettunen


Special thanks curiander for a tip, i just share it for people didn't know :)
   
 
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